M4 Master Aquasolace Gaming for Future: A video game about water scarcity in Brandenburg

Team

  • Eliot Hoff
  • Kenneth Englisch
  • Cong Nguyen-Dinh
  • Adib Ghassani Waluya

Supervision

David Mueller

Tech Stack

For this project we used mainly the Unity Engine to develop the game. Other programs that we used were Figma,Photoshop. Sometimes we had to use Blender as well. Coding was done in Rider or Visual Studio. Music was produced with Fl Studo and Garageband. Discord and Zoom were used for communication.

Profile screen
Tech Stack