A big idea for a big group
The game has two phases. In the first section, “Genesis” players take part in the procedural generation of a world map. In the second part, “Civitas” players guide and influence the birth of civilisation. Both phases originate from the same idea: play god and watch your own world form. But with that idea at the core and 8 people on our hands, we decided to split the group into two fundamentally different parts of the game that build upon each other.
Two different goals
With this split, two different directives formed in each respective group. While Team Genesis is way more focussed on procedural generation and simulation of earth’s origin story, Civitas has a greater focus on gameplay aspects and AI simulation.
Still, both parts are intended to be played back to back and form a single two-part game.
How are they connected?
At the end of Genesis, when you have generated your own world, it is exported with all its parameters: A heightmap, temperature-maps, ground types, flora and fauna. At the beginning of Civitas, this world is imported and can be played on. This means that players shape their own playground in Genesis and can possibly create their dreamland for their soon-to-be civilisation in Civitas. Whether their civilisations thrive, depends on their player skill and previously created lands.