“It has to be cool.” - this is the standard we were set to fulfill.
Thus, we did not just use light to make the game visually appealing, but also centered a huge amount of gameplay around utilizing light. One of our main priorities was challenging players with puzzles that use different light mechanics in diverse ways. For instance, to light up a completely dark room or by coloring objects with the help of RGB-colored spotlights. To achieve our goals, we used the Unity Game Engine as well as its build in HDRP Render-Pipeline.