IMI× ST
2024
Preview Site!
(no drafts)
VR Headsets
We used the Meta Quest 3 VR headsets and the Oculus software with Unity for running and testing our application.
Game Engine
Unity provided the core framework for developing our game, offering both 2D and 3D capabilities essential for our project.
Networking
We chose Photon Fusion 2 for its handling capabilities of multiplayer game synchronization and networking.
XR Interactions
The Meta XR All-in-One SDK was our key asset for implementing immersive XR interactions in our game.
Concept & Design
Miro was essential for our team’s idea sharing and visual brainstorming, enhancing our design process.
Figma was our go-to tool for designing UI elements.
Project Planning & Product Backlog
Github & Github Projects was our main hub for everything that had to do with project planning: writing tickets with user stories, features and tasks and creating weekly sprints.
Communication
When we couldn’t meet in person, we used Zoom to make our meetings twice a week.
Discord was our main platform for daily team communication and project coordination, including regular interactions with our supervisors.