M1 Master Somethin.AR

Team

  • Ruslan Novikov
  • Juri Wiechmann
  • Julia Zamaitat
  • Robin Jaspers
  • Diro Baloska

Supervision

David Strippgen, Robert Meyer, Fabian Quosdorf
Picture of Our Tech Stack

VR Headsets

Oculus

  • We used the Meta Quest 3 VR headsets and the Oculus software with Unity for running and testing our application.

Game Engine

Unity

  • Unity provided the core framework for developing our game, offering both 2D and 3D capabilities essential for our project.

Networking

Photon Fusion 2

  • We chose Photon Fusion 2 for its handling capabilities of multiplayer game synchronization and networking.

XR Interactions

Meta XR All-in-One SDK

  • The Meta XR All-in-One SDK was our key asset for implementing immersive XR interactions in our game.

Concept & Design

Miro

  • Miro was essential for our team’s idea sharing and visual brainstorming, enhancing our design process.

Figma

  • Figma was our go-to tool for designing UI elements.

Project Planning & Product Backlog

Github

  • Github & Github Projects was our main hub for everything that had to do with project planning: writing tickets with user stories, features and tasks and creating weekly sprints.

Communication

Zoom

  • When we couldn’t meet in person, we used Zoom to make our meetings twice a week.

Discord

  • Discord was our main platform for daily team communication and project coordination, including regular interactions with our supervisors.