M1 Master Somethin.AR

Team

  • Ruslan Novikov
  • Juri Wiechmann
  • Julia Zamaitat
  • Robin Jaspers
  • Diro Baloska

Supervision

David Strippgen, Robert Meyer, Fabian Quosdorf

Further Potential of our Game

During the initial stages of our game development, we brainstormed numerous ideas that, due to the fact that we spent a lot of time working on the colocation, couldn’t be realized in the current version. This section highlights some of these concepts to showcase the underlying potential and future directions our game could take.

Collecting upgrades and special skills

One idea we have is to introduce a system where players can collect upgrades and special skills throughout the game. This would add an extra layer of strategy and customization, allowing players to add more variation to their gameplay.

Picture of a Ball with Points
Extra Points

Wider range of weapons

We’re looking to expand our range of in-game equipment by adding different types of weapons for players to use. This will bring more variety to the game. Additionally, players will have the option to take these weapons from each other, creating a strategic element where they can hinder the opposing team’s ability to score points.

Picture of 2 playful weapons
More Weapon Options

More interactable objects

Another idea is to increase the number of interactable objects within the game world. These objects would provide more opportunities for interaction and exploration, enriching the game’s environment and player engagement.

Picture of interactable virtual objects
More Interactable Options

Placing virtual barriers to promote movement

We’re also thinking about incorporating e.g. virtual walls in the game’s design. These walls would encourage players to move around more, adding a physical aspect to the gameplay and making it more dynamic and immersive.

Picture of virtual walls
Virtual wall in a room