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Team

  • Abdulrahman Kassem
  • Batul Iraki
  • Billy Julian Lesmana
  • Gino Georgiev
  • Janik Schönberg
  • Liz Kintzel
  • Nico Mania
  • Quynh Vi Trinh

Supervision

Martin Steinicke
communication tech stack

Communication, Organisation

Discord

Our main communication tool was Discord, since it not only offers different text channels for each department, it also contains voice channels in which we could hold our weekly meeting. Like that we could easily share information, ask quick questions or clarify issues, all while keeping a clear overview.

Trello

We used Trello to get an overview for the tasks, which needed to be dealt with. Trello was a good choice because we could label the tasks with how important they are, in which department they fall into. Additionally, everybody was able to see who was working on what right now, what tasks were already done, and what was still on our To-Do-List.

Drive

With Google Drive we were able to gather all of our data, research results, and design documents in one cloud repository. It also allowed us to collectively work on the same documents online, which made it easy to check, correct, and expand on others' work.
It was also already familiar to everyone in the team and very easy to use, which made it perfect for our project.

Miro

Miro was our vision board, a place where we could design our first drafts for OCEAN. It was a space for brainstorming, creative thinking and sharing ideas, which the many tools miro offers supported.


development tech stack

Development

Unity

We chose Unity as our game engine, since most of the team members were already familiar with working with it. Unity also supports development for browser based games, which was perfect for our purposes.

Github

Github allowed us to collaborate on our project very easily. Although some of us weren’t too familiar with it yet, we had basically no merging errors thanks to good branching and communication.

Itch.io

Itch.io is a platform which enables indie game developers to freely host and sell their games.
That made it possible for us to share our game online and run it directly in the browser, without our test players having to download or install anything.

PlayFab

PlayFab is a backend platform, offering a variety of backend services, like analysing gaming data.
That meant we could easily access the players’ personality results to evaluate and compare them.

PSPP

GNU PSPP is a free program for statistical analysis of sampled data. It is the free, yet still powerful version of the most commonly used statistics tool, SPSS. We used it to display and organise the participant’s values.