Due to the way our Game is built and envisioned, it was quite easy for us to come up with more potential features, than we could actually implement into the game, with the given time, budget and/or skill. Most of the ideas were about adding more variety to the features that were already implemented in the game, such as creating more maps:
For example:
- having the player float on a galleon on top of an ocean, with the enemies closing in on ghost ships
- a Sci-Fi city map with flying cars, robots etc.
- an Atlantis map, that is to say an underwater map ancient Greek styled city
Another one was, to improve on or create new enemy types, such as:
- a “Slashing” enemy, where the player has swords or axes in his hands, and the enemy has differently colored lines drawn on his body, which the player has to slash/ trace with his weapon(s).
- an enemy type, which battling style/system is entirely distance based. In which the player has a bow/crossbow or other weapon type, which he has to use to hit one or multiple targets on the enemy, while the later keeps moving constantly.
- to give the “Posing” enemies a speed mode, in which it displays a certain number of poses at a rather fast pace, after which the player has to replicate them from memory.
- to add a lot more symbols for the player to draw on, to have more variety.
Apart from those, we had a couple of “crazier” ideas along the way of implementing a multiplayer mode, where the players are encircled by enemies coming from all sides. Or to make the game moddable, but that seemed like a whole new challenge we weren’t up to yet.