M1 Master Aquasolace Gaming for Future II: Turning the simulation into a game

Team

  • Eliot Hoff
  • Kenneth Englisch
  • Martin Christian Solihin
  • Adib Ghassani Waluya
  • Sebastian Puetz

Supervision

David Müller

Tech Stack Overview

Our project utilizes a diverse tech stack to support various aspects of development, design, 3D modeling, music production, and communication.

Development:

We leverage Unity Engine for robust game development, integrated seamlessly with JetBrains Rider and Visual Studio for efficient coding and version control through GitLab.

Design:

Graphic and UI design is powered by industry-standard tools including Adobe Photoshop and Adobe Illustrator, along with collaborative platforms like Figma and Mural for design iterations and team collaboration.

3D Modeling:

Blender serves as our primary tool for creating intricate 3D models, essential for our project’s visual and interactive elements.

Music Production:

For creating immersive soundscapes and music, we utilize FL Studio and Garageband, ensuring high-quality audio integration into our projects.

Communication:

To facilitate seamless team communication and collaboration, we rely on platforms such as Discord for real-time messaging and Zoom for virtual meetings and presentations.

This comprehensive tech stack enables us to efficiently develop, design, and collaborate on projects, ensuring both creative excellence and technical robustness throughout the development lifecycle.

Tech Stack Diagram

graph TD
    subgraph Development
        Unity[Unity Engine]
        Rider[JetBrains Rider]
        VS[Visual Studio]
        GitLab[GitLab]
        Unity --> Rider
        Unity --> VS
        Rider --> GitLab
        VS --> GitLab
    end

    subgraph Design
        PS[Adobe Photoshop]
        AI[Adobe Illustrator]
        Figma[Figma]
        Mural[Mural]
        Mural --> PS
        Mural --> AI
        Mural --> Figma
    end

    subgraph 3D_Modeling[3D Modeling]
        Blender[Blender]
    end

    subgraph Music_Production[Music Production]
        FL[FL Studio]
        GB[Garageband]
    end

    subgraph Communication
        Discord[Discord]
        Zoom[Zoom]
    end

    Communication --> Design
    Communication --> 3D_Modeling
    Communication --> Music_Production
    Design -->|Exports to| Development
    3D_Modeling -->|Exports to| Development
    Music_Production -->|Exports to| Development