Our Goal
Our goal was to create a tool that helps Unity developers design applications that consider sound and its effect on the user. Either the desired sounds can be included in VamX or passed to the framework via FMOD.
The team
We are five students from different semesters of the IMI Master program at the HTW. We all had different levels of experience with Unity and two of us had already developed a VR application. Editor scripting in Unity and the focus on sound in general was new to all of us and since we didn’t have a musician among us, we started from zero on these topics. We split up more by interest than by skill and were able to get the most out of the project, partly because we supported each other.
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