M2_4 Master FixIT! Communication is everything

Team

  • Vivienne Drongowski
  • Samuel Günther
  • Matthias Hamborg
  • Fatlind Krasniqi
  • Hasan Sivrikaya
  • Emircan Yüksel
  • Faye Bullwinkel

Supervision

Jonas Ehrhardt, Alexander Kramer
Demo Link Icon Source_Code

FixIT logo

The Objective

In recent years, we have witnessed the increasing integration of virtual realities into our everyday lives. But the realistic representation of the world has its limits when it comes to interaction and haptics. Therefore, we wanted to explore whether these technologies are sufficient to exchange information and solve tasks together even if players are not using the same terminal device.

With FixIT, we developed a multimodal game that requires nonverbal communication between a PC player and on in VR. We expect user tests to show that players are able to communicate effectively using the proposed technologies, even when one person is playing in VR and the other is not. We also expect that the communication modalities we used create a noticeable social presence between the two players, even when they can’t see or hear each other. The final results will be presented at this year’s Showtime.

The Team

Our team consists of seven developers each with an individual set of skills, including but not limited to game development, virtual reality, web development, user experience and design. All team members had prior experience in working with Unity.

During development we had access to three Oculus Quest virtual reality headsets, which only one of us had previously worked with. As students of the course International Media and Computing we are interested in modern technologies and aspire to develop user friendly multimodal applications.