In recent years, we have witnessed the increasing integration of virtual realities into our everyday lives. But the realistic representation of the world has its limits when it comes to interaction and haptics. Therefore, we wanted to explore whether these technologies are sufficient to exchange information and solve tasks together even if players are not using the same terminal device.
With FixIT, we developed a multimodal game that requires nonverbal communication between a PC player and on in VR. We expect user tests to show that players are able to communicate effectively using the proposed technologies, even when one person is playing in VR and the other is not. We also expect that the communication modalities we used create a noticeable social presence between the two players, even when they can’t see or hear each other. The final results will be presented at this year’s Showtime.