Unreal Engine 5 Unreal Engine 5 was our main tool. We built our project and put all small parts together as one.
Steam We were able to play Could it be more Unreal? with Steam multiplayer using the Advanced Steam Sessions plugin.
MetaHuman MetaHuman is a framework that enables anyone to create highly realistic human characters.
Modeling
Blender Blender is a 3D content creation software and was used to create assets for our project.
Quixel Bridge Quixel Bridge is an asset marketplace containing thousands of real-world scanned 3D assets (Megascans) and surfaces.
Brand Design
Illustrator Adobe Illustrator is a vector based graphics program for creating the icons of the radial menu and the graphics for the tutorial screen.
Indesign To create a quick storyboard, a self-created template in InDesign was used. This gave us the opportunity to iterate more quickly in the process of finding the visual language for the trailer.
Texturing
Photoshop For editing some textures from the version downloaded online or masking out the people for better photogrammetry results, Adobe Photoshop was used.
Photogrammetry
Meshroom Free photogrammetry tool to turn our photos into rough 3D-Models for the busts in the final part of the demo.
Polycam Polycam was used for photogrammetry scans where Meshroom did not give the desired result. Polycam seemed promising at first because it uses a Lidar sensor in addition to the images, but in the end only the Photo mode was used because it provided a higher level of detail.
Communication
Discord We kept very close contact via Discord as a team and exchanged information almost daily via chat.
ZOOM ZOOM was used for meetings with our supervisor Prof. Dr. Tobias Lenz every two weeks. We discussed our current progress and talked about how to proceed.
Version Control
Git (HTW GitLab) Git is a free software for distributed version management of files. In this project, Git was used in combination with the Large File System. Git turned out to be the most cost-effective solution, but not necessarily the best technical combination with the Unreal Engine.
SmartGit SmartGit is a graphical Git Client that was especially useful for selectively reverting unwanted changes on branches so they could be safely merged into the main branch.
Other
Miro Especially in the idea generation process, a Miro Board was used analogously to a classic whiteboard. Classic brainstorming techniques were used, mood boards were created and ideas were visualized as well as discussed.